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The Canon Hack Development Kit (CHDK), an open source firmware for Canon cameras, uses Lua as one of two scripting languages. Celestia, the astronomy educational program, uses Lua as its scripting language. Cheat Engine, a memory editor/debugger, enables Lua scripts to be embedded in its "cheat table" files, and even includes a GUI designer.
Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
In video game development, Lua is widely used as a scripting language, mainly due to its perceived easiness to embed, fast execution, and short learning curve. [25] Notable games which use Lua include Roblox, [26] Garry's Mod, World of Warcraft, Payday 2, Phantasy Star Online 2, Dota 2, Crysis, [27] and many others.
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
Lua is dynamically typed. There's no static typing at all. From a syntactic point of view, think BASIC (or even COMAL) without line numbers and colons rather than C/C++/Java, Lisp/Scheme, or Forth. There's no begin, but most control structures have an end; for needs a do and if needs a then. {...} denote a table (expression), not a block of code.
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
In this context, the term script refers to a small program in such a language; typically, contained in a single file, and no larger than a few thousand lines of code. The scope of scripting languages ranges from small to large, and from highly domain-specific language to general-purpose programming languages. A language may start as small and ...
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...