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  2. Live action role-playing game - Wikipedia

    en.wikipedia.org/wiki/Live_action_role-playing_game

    A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. [1] The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined ...

  3. Actual play - Wikipedia

    en.wikipedia.org/wiki/Actual_play

    Actual play, also called live play, [1] is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. [2] [3] Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics. [3]

  4. History of live action role-playing games - Wikipedia

    en.wikipedia.org/wiki/History_of_live_action...

    Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. [1]

  5. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  6. Category:Live-action role-playing games - Wikipedia

    en.wikipedia.org/wiki/Category:Live-action_role...

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  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In turn-based games, game flow is partitioned into defined parts, called turns, moves, or plays. Each player is allowed a period of analysis (sometimes bounded, sometimes unbounded) before committing to a game action. [4] Turns may represent periods of time, such as hours, days, or years.

  8. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    Square Enix's Final Fantasy VII Remake, similar to later entries in the series, utilized an action battle system, but retained the original's game's ATB mechanics in a reversed way, allowing players to fight in real-time but optionally pause the game once the bar had been filled to choose special actions from a menu. [8]

  9. History of role-playing games - Wikipedia

    en.wikipedia.org/wiki/History_of_role-playing_games

    The game was brought to White Wolf, Inc. by co-author Mark Rein-Hagen, who took the same approach in his game Vampire: The Masquerade (1991), a gothic horror themed game whose setting appealed to the growing goth subculture; the game was a success and spawned a number of spinoffs which were brought together as the World of Darkness.