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  2. CLS (command) - Wikipedia

    en.wikipedia.org/wiki/Cls_(command)

    The command is available in MS-DOS versions 2 (1983) and later. [5] While the ultimate origins of using the three-character string CLS as the command to clear the screen likely predate Microsoft's use, this command was present before its MS-DOS usage, in the embedded ROM BASIC dialects Microsoft wrote for early 8-bit microcomputers (such as TRS-80 Color BASIC), where it served the same purpose.

  3. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Motion interpolation generates artificial in-between frames that are inserted between the real frames. The advantage is reduced motion blur on sample-and-hold displays such as LCD. There can be side-effects, including the soap opera effect if interpolation is enabled while watching movies (24 fps material).

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Entire sequence has a frame rate of 24 Hz. [6] The development of televisions in the 1930s was determined by a number of technical limitations. The AC power line frequency was used for the vertical refresh rate for two reasons. The first reason was that the television's vacuum tube was susceptible to interference from the unit's power supply ...

  5. Command-line interface - Wikipedia

    en.wikipedia.org/wiki/Command-line_interface

    An MS-DOS command line, illustrating parsing into command and arguments. A command-line argument or parameter is an item of information provided to a program when it is started. [23] A program can have many command-line arguments that identify sources or destinations of information, or that alter the operation of the program.

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. 2023 Valorant Champions - Wikipedia

    en.wikipedia.org/wiki/2023_Valorant_Champions

    The 2023 Valorant Champions was an esports tournament for the video game Valorant.This was the third edition of the Valorant Champions, the crowning event of the Valorant Champions Tour (VCT) for the 2023 Valorant competitive season.

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...