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  2. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    In comparison to the US animation output around the start of the 1980s, international co-productions seemed more imaginative and more promising. The Smurfs (1981–1989), produced by Belgian Freddy Monnickendam's SEPP International in collaboration with Hanna-Barbera, was highly successful, and followed by Snorks (1984–1989) and Foofur (1986 ...

  3. Early history of animation - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_animation

    Shadow play has much in common with animation: people watching moving figures on a screen as a popular form of entertainment, usually a story with dialogue, sounds and music. The figures could be very detailed and very articulated. The earliest projection of images was most likely done in primitive shadowgraphy dating back to prehistory. It ...

  4. History of golf - Wikipedia

    en.wikipedia.org/wiki/History_of_golf

    The Royal and Ancient Golf Club of St Andrews. The modern game of golf is generally considered to be a Scottish invention.A spokesman for The Royal and Ancient Golf Club of St Andrews, one of the oldest Scottish golf organisations, said "Stick and ball games have been around for many centuries, but golf as we know it today, played over 18 holes, clearly originated in Scotland."

  5. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

  6. Timeline of computer animation in film and television

    en.wikipedia.org/wiki/Timeline_of_computer...

    In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television. [3] [4] Simulation of a Two-Gyro Gravity-Gradient Attitude Control System: 1963

  7. List of years in animation - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_animation

    Other companies soon start production of toy cinematographs and production of cheaper films by printing lithographed drawings. These animations were probably made in black-and-white. The pictures were often traced from live-action films (much like the later rotoscoping technique). [100] [101]

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  9. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .