Search results
Results From The WOW.Com Content Network
"Meta" is Greek for "beyond"; "narrative" is a story that is characterized by its telling (it is communicated somehow). [6]Although first used earlier in the 20th century, the term was brought into prominence by Jean-François Lyotard in 1979, with his claim that the postmodern was characterized precisely by mistrust of the "grand narratives" (such as ideas about Progress, Enlightenment ...
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
Dead of Winter: A Crossroads Game [4] Dixit [5] Near and Far [6] Mice and Mystics [7] Mythos tales [8] Once Upon a Time [9] Robinson Crusoe: Adventures on the Cursed Island [10] Sherlock Holmes Consulting Detective [11] Tales of the Arabian Nights [12] This War of Mine [13] T.I.M.E Stories [14] The 7th Continent [15]
This page was last edited on 22 January 2025, at 03:39 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Video games also started to draw on concepts of metafiction, particularly with the rise of independent video games in the 2010s. Games like The Magic Circle, The Beginner's Guide, and Pony Island use various techniques as to have the player question the bounds between the fiction of the video game and the reality of them playing the game. [16]
Video games listed by story genre or aesthetics, concerning the game's overall plot, setting, or themes that have nothing to do with gameplay. See Category:Video games by genre for games categorized according to their gameplay style.
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."