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  2. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    Magic number creation was implemented in the Unix linker and loader and magic number branching was probably still used in the suite of stand-alone diagnostic programs that came with the Sixth and Seventh Editions. Thus, the header constant did provide an illusion and met the criteria for magic.

  3. Magic number (physics) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(physics)

    In the shell model for the nucleus, magic numbers are the numbers of nucleons at which a shell is filled. For instance, the magic number 8 occurs when the 1s 1/2 , 1p 3/2 , 1p 1/2 energy levels are filled, as there is a large energy gap between the 1p 1/2 and the next highest 1d 5/2 energy levels.

  4. Nothing-up-my-sleeve number - Wikipedia

    en.wikipedia.org/wiki/Nothing-up-my-sleeve_number

    Ron Rivest used pi to generate the S-box of the MD2 hash. [4]Ron Rivest used the trigonometric sine function to generate constants for the widely used MD5 hash. [5]The U.S. National Security Agency used the square roots of the first eight prime integers to produce the hash constants in their "Secure Hash Algorithm" functions, SHA-1 and SHA-2. [6]

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  6. Magic word (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Magic_word_(disambiguation)

    Hexspeak, hexadecimal "words" used in byte code to identify a specific file or data format are known as magic numbers; Magic string, an input that a programmer believes will never come externally and which activates otherwise hidden functionality; Xyzzy (computing), the first magic word encountered in Colossal Cave Adventure and often used as a ...

  7. Magic constant - Wikipedia

    en.wikipedia.org/wiki/Magic_constant

    The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For example, the magic square shown below has a magic constant of 15.

  8. Siamese method - Wikipedia

    en.wikipedia.org/wiki/Siamese_method

    The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...

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