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You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...
The napkin folding problem is a problem in geometry and the mathematics of paper folding that explores whether folding a square or a rectangular napkin can increase its perimeter. The problem is known under several names, including the Margulis napkin problem , suggesting it is due to Grigory Margulis , and the Arnold's rouble problem referring ...
Some classical construction problems of geometry — namely trisecting an arbitrary angle or doubling the cube — are proven to be unsolvable using compass and straightedge, but can be solved using only a few paper folds. [35] Paper fold strips can be constructed to solve equations up to degree 4.
Geometric Exercises in Paper Folding is a book on the mathematics of paper folding. It was written by Indian mathematician T. Sundara Row, first published in India in 1893, and later republished in many other editions. Its topics include paper constructions for regular polygons, symmetry, and algebraic curves. According to the historian of ...
The book is organized into three sections, on linkages, origami, and polyhedra. [1] [2]Topics in the section on linkages include the Peaucellier–Lipkin linkage for converting rotary motion into linear motion, [4] Kempe's universality theorem that any algebraic curve can be traced out by a linkage, [1] [4] the existence of linkages for angle trisection, [1] and the carpenter's rule problem on ...
The book treats mostly 2- and 3-dimensional geometry. The goal of the book is to provide a comprehensive introduction into methods and approached, rather than the cutting edge of the research in the field: the presented algorithms provide transparent and reasonably efficient solutions based on fundamental "building blocks" of computational ...
The duration of the game lays between (2n) and (5n − 2), depending on the number of dots or crosses having been added. For n = 1, starting with a dot, the game will end after 2 moves. Starting with a cross, it will end after 2 moves if the first player adds a dot, after 3 moves if they add a cross: hence the first player has a winning ...
The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen or retracing any lines.