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  2. Degree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Degree_(graph_theory)

    A vertex with degree 1 is called a leaf vertex or end vertex or a pendant vertex, and the edge incident with that vertex is called a pendant edge. In the graph on the right, {3,5} is a pendant edge. This terminology is common in the study of trees in graph theory and especially trees as data structures .

  3. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    For example, to find the midpoint of the path, substitute σ = 1 ⁄ 2 (σ 01 + σ 02); alternatively to find the point a distance d from the starting point, take σ = σ 01 + d/R. Likewise, the vertex, the point on the great circle with greatest latitude, is found by substituting σ = + 1 ⁄ 2 π. It may be convenient to parameterize the ...

  4. Degree matrix - Wikipedia

    en.wikipedia.org/wiki/Degree_matrix

    where the degree ⁡ of a vertex counts the number of times an edge terminates at that vertex. In an undirected graph , this means that each loop increases the degree of a vertex by two. In a directed graph , the term degree may refer either to indegree (the number of incoming edges at each vertex) or outdegree (the number of outgoing edges at ...

  5. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v are also shown.. The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them.

  6. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  7. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    A vertex can reach a vertex (and is reachable from ) if there exists a sequence of adjacent vertices (i.e. a walk) which starts with and ends with . In an undirected graph, reachability between all pairs of vertices can be determined by identifying the connected components of the graph.

  8. Clique problem - Wikipedia

    en.wikipedia.org/wiki/Clique_problem

    The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C(7,4) = 35 4-vertex subgraphs for completeness. In computer science , the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called ...

  9. Adjacency matrix - Wikipedia

    en.wikipedia.org/wiki/Adjacency_matrix

    Finding all vertices adjacent to a given vertex in an adjacency list is as simple as reading the list, and takes time proportional to the number of neighbors. With an adjacency matrix, an entire row must instead be scanned, which takes a larger amount of time, proportional to the number of vertices in the whole graph.