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Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Fallout 3: 2008 Bethesda Game Studios: Bethesda Softworks: Fallout 4: 2015 Bethesda Game Studios Bethesda Softworks Fallout 76: 2018 Bethesda Game Studios Bethesda Softworks Fallout Shelter: 2016 Bethesda Game Studios, Behaviour Interactive: Bethesda Softworks Fallout Tactics: Brotherhood of Steel: 2001 Micro Forte: 14 Degrees East: Fallout ...
Fallout was released on October 10, 1997, [88] in North America for MS-DOS and Windows. [89] The game was later released for Mac OS by the Interplay division MacPlay. [1] [90] Version 1.1 was released on November 13, 1997, patching many bugs in the original release and removing the 500-day time limit. The patch was released for the Mac OS on ...
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan.The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released.
A free PDF version of the miniatures rules that was available on the website. 2000 Raid on Roswell: A scenario focused on a mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves. 2001 Deadlands: The Great Rail Wars: The revised Second Edition core rulebook. 2001
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Fallout Tactics was a nominee for Computer Gaming World ' s 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors wrote, "Fallout Tactics charmed many an editor in the office, fusing the best parts of Fallout with the tactical savvy of a Jagged Alliance or an X-COM." [24]
Glutton Creeper Games obtained a license from Interplay to create a Fallout pen and paper role-playing game based on the d20 Modern system in 2006. Legal complications arose in mid-2007, when Bethesda Softworks' lawyers claimed Interplay was unable to license a role-playing game, and annulled the license deal.