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  2. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  3. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Because of these problems, synthetic benchmarks such as Dhrystone are now generally used to estimate computer performance in commonly used applications, and raw IPS has fallen into disuse. The term is commonly used in association with a metric prefix (k, M, G, T, P, or E) to form kilo instructions per second ( kIPS ), mega instructions per ...

  4. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    In computer science and computer programming, system time represents a computer system's notion of the passage of time. In this sense, time also includes the passing of days on the calendar . System time is measured by a system clock , which is typically implemented as a simple count of the number of ticks that have transpired since some ...

  5. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The first fully mechanical digital computer, the Z1, operated at 1 Hz (cycle per second) clock frequency and the first electromechanical general purpose computer, the Z3, operated at a frequency of about 5–10 Hz. The first electronic general purpose computer, the ENIAC, used a 100 kHz clock in its cycling unit. As each instruction took 20 ...

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

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  8. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    In UNIX computing, the system load is a measure of the amount of computational work that a computer system performs. The load average represents the average system load over a period of time. It conventionally appears in the form of three numbers which represent the system load during the last one-, five-, and fifteen-minute periods.

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