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It provides a toolset for choreographing in-game events, cutscenes, and animations. It includes real time editing, event triggering, keyframe animation, camera control, scene management and animation blending. Modeling: Interface to model custom 3D objects and their associated attributes. Landscape
Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.
3D graphics rendering APIs that use a scene graph. ... NVidia Scene Graph. See also. List of 3D graphics APIs; Graphics library; Game engine; List of game engines;
OpenSceneGraph has received a javascript/WebGL implementation called OSG.JS that is used by many online 3D scene viewers including Sketchfab and Clara.io. A wrapping from C++ to javascript through Emscripten OGStudio is also currently developed. Among other products that use OSG must be mentioned: Remo 3D OSG Scene Editor
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
OpenSG is a scene graph like many others, but with a number of unique features that set it apart from others. It features a blocked state management system to reduce the overhead for state change optimization, highly flexible traversal and other mechanisms to allow run-time exchange and enhancement of core data structures, but the most unusual aspect is its multi-threading approach.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.