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Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres.
Crash Team Racing is a kart racing game in which the player controls characters from the Crash Bandicoot universe, most of whom compete in karts. While racing, the player can accelerate, steer, reverse, brake, hop or use weapons and power-ups with the game controller's analog stick and buttons. [ 6 ]
Crash Bandicoot: Warped was lauded by critics, who noted a high quality in many areas, including gameplay, graphics and audio, and the game has been considered one of the best video games of all time. It went on to sell nearly 6 million units, making it one of the best-selling video games for the PlayStation. In Japan, the game surpassed the ...
To obtain the game's vast and detailed graphics, Rubin, Gavin, and Baggett researched visibility calculation in video games that followed Doom and concluded that extending the visibility precomputations would allow the game to render a larger number of polygons. Following experimentation in free-roaming camera control, the team settled with a ...
Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot franchise. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex".
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
The Xbox 360 version of the game also includes a Kinect mode, allowing players to use gestures to control the game. [3] To date, Burnout Crash! was the last title in the series before much of Criterion's staff transitioned over to working on the Need for Speed series, while the remaining staff provide additional work on non-racing game titles.