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  2. Gilding - Wikipedia

    en.wikipedia.org/wiki/Gilding

    Gilded frame ready for burnishing with an agate stone tool Application of gold leaf to a reproduction of a 15th-century panel painting. Gilding is a decorative technique for applying a very thin coating of gold over solid surfaces such as metal (most common), wood, porcelain, or stone. [1] A gilded object is also described as "gilt".

  3. Tintype - Wikipedia

    en.wikipedia.org/wiki/Tintype

    Tintype portrait in a paper mat, taken at Pease's Nantasket Tintype Gallery, circa 1900. There are two historic tintype processes: wet and dry. In the wet process, a collodion emulsion containing suspended silver halide crystals had to be formed on the plate just before it was exposed in the camera while still wet.

  4. Amorphous metal - Wikipedia

    en.wikipedia.org/wiki/Amorphous_metal

    An amorphous metal (also known as metallic glass, glassy metal, or shiny metal) is a solid metallic material, usually an alloy, with disordered atomic-scale structure. Most metals are crystalline in their solid state, which means they have a highly ordered arrangement of atoms .

  5. Picture frame - Wikipedia

    en.wikipedia.org/wiki/Picture_frame

    View of a frame-maker's workshop, oil on canvas, circa 1900 The elaborate decoration on this frame may be made by adhering molded plaster pieces to the wood base.. A picture frame is a container that borders the perimeter of a picture, and is used for the protection, display, and visual appreciation of objects and imagery such as photographs, canvas paintings, drawings and prints, posters ...

  6. Inlay - Wikipedia

    en.wikipedia.org/wiki/Inlay

    The technique of metal in metal inlay was sophisticated and accomplished in ancient China as shown in examples of vessels decorated with precious metals, including this ding vessel (pictured) with gold and silver inlay from the Warring States period (403-221 BC).

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.