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  2. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  3. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  4. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    A space curve; the vectors T, N, B; and the osculating plane spanned by T and N. In differential geometry, the Frenet–Serret formulas describe the kinematic properties of a particle moving along a differentiable curve in three-dimensional Euclidean space, or the geometric properties of the curve itself irrespective of any motion.

  5. Lists of vector identities - Wikipedia

    en.wikipedia.org/wiki/Lists_of_vector_identities

    There are two lists of mathematical identities related to vectors: Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.

  6. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  7. Pseudovector - Wikipedia

    en.wikipedia.org/wiki/Pseudovector

    The cross product and curl are defined, by convention, according to the right hand rule, but could have been just as easily defined in terms of a left-hand rule. The entire body of physics that deals with (right-handed) pseudovectors and the right hand rule could be replaced by using (left-handed) pseudovectors and the left hand rule without issue.

  8. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ (right hand rule, anticlockwise in the figure), producing the rotated vector . Using the dot and cross products, the vector v can be decomposed into components parallel and perpendicular to the axis k,

  9. Lagrange's identity - Wikipedia

    en.wikipedia.org/wiki/Lagrange's_identity

    However, the cross product in 7 dimensions does not share all the properties of the cross product in 3 dimensions. For example, the direction of a × b in 7-dimensions may be the same as c × d even though c and d are linearly independent of a and b. Also the seven-dimensional cross product is not compatible with the Jacobi identity. [9]