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  2. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    The casting of spells within Dungeons & Dragons often requires the mage to do, say, or use something in order for the spell to work. Spells may require a verbal, somatic, or material component or a magical focus. These actions are performed by the fictional character in the game, not by the player in the real world.

  4. Are witches real? Everything to know on spells, magic and more

    www.aol.com/news/witches-real-answer-more...

    According to Mar, witch spells really aren't much different than conventional prayers. "If you believe, like many do, that prayer is meaningful and can even be effective, and you can pray for any ...

  5. Incantation - Wikipedia

    en.wikipedia.org/wiki/Incantation

    An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .

  6. White magic - Wikipedia

    en.wikipedia.org/wiki/White_magic

    In modern stories or fairy tales, the idea of "white witchcraft" is often associated with a kindly grandmother or caring motherly spirit. The link between white magic and a Mother Earth is a regular theme of the practitioner Marian Green's written work. [7]

  7. Curse - Wikipedia

    en.wikipedia.org/wiki/Curse

    In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic (usually black magic) or witchcraft; in the latter sense, a curse can also be called a hex or a jinx.