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A rectilinear polygon is a polygon all of whose sides meet at right angles. Thus the interior angle at each vertex is either 90° or 270°. Rectilinear polygons are a special case of isothetic polygons. In many cases another definition is preferable: a rectilinear polygon is a polygon with sides parallel to the axes of Cartesian coordinates ...
A rectangle is a rectilinear polygon: its sides meet at right angles. A rectangle in the plane can be defined by five independent degrees of freedom consisting, for example, of three for position (comprising two of translation and one of rotation), one for shape (aspect ratio), and one for overall size (area).
A pentagon is a five-sided polygon. A regular pentagon has 5 equal edges and 5 equal angles. In geometry, a polygon is traditionally a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed chain.
Rectilinear: the polygon's sides meet at right angles, ... For triangles (n = 3), the centroids of the vertices and of the solid shape are the same, but, ...
A shape is a two-dimensional design encased by lines to signify its height and width structure, and can have different values of color used within it to make it appear three-dimensional. [2] [4] In animation, shapes are used to give a character a distinct personality and features, with the animator manipulating the shapes to provide new life. [1]
Rectilinear prophecy, where a straight line can be drawn from the prophecy to the fulfillment without any branches as in the case of typological interpretations Near-rectilinear halo orbit , a highly-elliptical orbit around a Lagrangian point of a moon, that due to the moons orbital movement, will be nearly rectilinear in some frames of reference.
Linear motion, also called rectilinear motion, [1] is one-dimensional motion along a straight line, and can therefore be described mathematically using only one spatial dimension. The linear motion can be of two types: uniform linear motion , with constant velocity (zero acceleration ); and non-uniform linear motion , with variable velocity ...
A rectilinear polygon can always be covered with a finite number of vertices of the polygon. [1] The algorithm uses a local optimization approach: it builds the covering by iteratively selecting maximal squares that are essential to the cover (i.e., contain uncovered points not covered by other maximal squares) and then deleting from the polygon the points that become unnecessary (i.e ...