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OpenUniverse is a 3D Solar System simulator created by Raúl Alonso Álvarez. It uses OpenGL 1.1 (implemented through Mesa 3D) to simulate the Solar system in complete 3D, including its planets and their major and minor moons, along with a few asteroids with real 3D models created from real data.
MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe , Limbo , Rolando , Incredibots , Angry Birds , Tiny Wings , Shovel Knight , Transformice , Happy Wheels , [ 3 ] and many online Flash games, [ 4 ] as well as iPhone, iPad ...
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Schematic diagram of the orbits of the fictional planets Vulcan, Counter-Earth, and Phaëton in relation to the five innermost planets of the Solar System.. Fictional planets of the Solar System have been depicted since the 1700s—often but not always corresponding to hypothetical planets that have at one point or another been seriously proposed by real-world astronomers, though commonly ...
SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.
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