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In the Dungeons & Dragons fantasy role-playing game, the undead are a broad classification of monsters that can be encountered by player characters. [1]: 269–331 Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces. They range from mindless remnants of corpses such as skeletons ...
Horrible undead creatures that drain strength merely by touching an opponent. Don Turnbull noted his disappointment that the shadow in the Monster Manual is of the undead class and thus subject to a cleric's turn undead ability: "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met". [36]
Their spell-casting and Turn Undead abilities are similar to but weaker or more specialized than comparable cleric abilities. Typical tenets of the paladin code are as follows (though many variants exist): A paladin must be of Lawful Good alignment in 3rd edition or earlier. A Paladin may never willfully commit an evil act.
Unlike most other forms of undead creatures, the Lich retains all of the memories, personality, and abilities that it possessed in life — but it has a virtual eternity to hone its skills and inevitably becomes very powerful. Like other powerful forms of undead (such as a vampire or mummy), a Lich has unnatural powers owing to its state. For ...
These spells must be prepared by the caster daily through a session of meditation or prayer. Clerics also have the ability either to turn (drive off or destroy) or to rebuke (cow or command) undead, based on their alignment. The spells and abilities of a cleric are based on their deity, as well as their alignment. [14]
Vampire spawn are similar in their habits to vampires, being evil creatures drawn to their graves and coffins. They are less intelligent and, while still strong, are physically weaker than vampires. They cannot turn into a bat, dire bat, wolf, or dire wolf and they cannot summon rats, bats or wolves.
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Chetney dips the compass into and a great ship appears out of the growing mist and skeletal pirates jump into the sea and begin to attack the party. During the battle, after escaping FCG's Turn Undead, Laudna manages to reach the undead captain Urlu Novos and strike up a conversation.