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Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Duolingo, Inc., [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]
As Egypt's economy depends mainly on tourism, many modern languages are taught and spoken there. All children learn Arabic in school, but English is also mandatory beginning with the first grade (6 years of age). Another language is mandatory for the last two years of high school (17–18 years); French and German are the most commonly learned.
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Applications for the program close Jul. 27, 2024 at 1 p.m. Tuscany time. The scheme in Tuscany marks the latest in a slew of measures by Italian regions to lift their permanent population through ...
The gaming industry in Latin America is rapidly growing, with a growth of 10% year-over-year all the way through 2028. Nearly 80% of individuals who play videos games spent money on those games in Latin America and the Caribbean. [16] Latin Americans spent over $8.8 Billion USD on physical and digital games in 2023. [2]
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For many students, the process of learning literacy and a new language simultaneously is simply an overwhelming task, so bilingual programs began as a way to help such students develop native language literacy first – research by Cummins, [53] a central researcher in the field, shows that skills such as literacy developed in a first language ...