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  2. List of Xbox 360 applications - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_applications

    Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications. Some ...

  3. Free60 - Wikipedia

    en.wikipedia.org/wiki/Free60

    Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...

  4. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew was since re-enabled on any Xbox 360 with dash 2.0.7371.0 or lower via an exploit referred to as the JTAG / SMC hack but was promptly patched again by Microsoft with the 2.0.8495.0 update. Homebrew has now become available on most Xbox 360 consoles due to the Reset Glitch Hack. It works on all current dashboards up to the latest revision.

  5. XBMC4Xbox - Wikipedia

    en.wikipedia.org/wiki/XBMC4Xbox

    XBMC4XBox's 10-foot user interface is designed for the living-room TV, and the large icons and text in the graphical user interface allows the user to easily manage most common digital music, video, image, podcasts, and playlists formats from a computer, optical disk, local network, and the internet using an Xbox's game-controller or the Xbox DVD-Kit remote control.

  6. Softmod - Wikipedia

    en.wikipedia.org/wiki/Softmod

    Exploits typically allowed the install of the Homebrew Channel, an unofficial Wii channel which acted as a gateway to run unofficial Wii applications. A large homebrew community emerged for the Wii, leading to developments such as the Homebrew Channel, third-party games, media players, and the loading of Wii and GameCube game backups.

  7. XLink Kai - Wikipedia

    en.wikipedia.org/wiki/XLink_Kai

    XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...

  8. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.

  9. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Microsoft also distributed a free year premium App Hub subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allowed students to develop games for the Xbox 360, but developers still needed a premium Xbox Live account to submit their game to the marketplace.