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In C and C++, constructs such as pointer type conversion and union — C++ adds reference type conversion and reinterpret_cast to this list — are provided in order to permit many kinds of type punning, although some kinds are not actually supported by the standard language.
In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.
The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
In this case, the double inheritance of Animal is probably unwanted, as we want to model that the relation (Bat is an Animal) exists only once; that a Bat is a Mammal and is a WingedAnimal, does not imply that it is an Animal twice: an Animal base class corresponds to a contract that Bat implements (the "is a" relationship above really means ...
A lookup table, which contains, as keys, the case values and, as values, the part under the case statement. (In some languages, only actual data types are allowed as values in the lookup table. In other languages, it is also possible to assign functions as lookup table values, gaining the same flexibility as a real switch statement.
Although static_cast conversions are checked at compile time to prevent obvious incompatibilities, no run-time type checking is performed that would prevent a cast between incompatible data types, such as pointers. A static_cast from a pointer to a class B to a pointer to a derived class D is ill-formed if B is an inaccessible or ambiguous base ...
In the programming language C++, unordered associative containers are a group of class templates in the C++ Standard Library that implement hash table variants. Being templates, they can be used to store arbitrary elements, such as integers or custom classes.