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In chess, scholar's mate is the checkmate achieved by the following moves, or similar: . 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? 4. Qxf7 #. The same mating pattern may be reached by various move orders.
The scholar's mate (also known as the four-move checkmate) is the checkmate achieved by the moves: 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? 4. Qxf7# The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). [46]
The checkmate is named after Richard Réti, who delivered it in an 11-move game [24] against Savielly Tartakower in 1910 in Vienna. It works by trapping the enemy king with four of its own pieces that are situated on flight squares and then attacking it with a bishop that is protected by a rook or queen.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of ...
With the stronger side to move, checkmate can be forced in at most thirty-three moves from almost any starting position. [1] [2] Although it is classified as one of the four basic checkmates, [3] [a] the bishop and knight checkmate occurs in practice only approximately once in every 6,000 games. [4]
The number can correspond to the approximate value of pieces, although engines use other factors besides material. The notation +2.50 indicates that White is ahead by two and one-half pawns. The notation +M4 (or sometimes #4) indicates that White can force checkmate in four moves. [152] [153] [154] Cf. analysis. exchange To swap or trade pieces ...