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For example, one sphere that is described in Cartesian coordinates with the equation x 2 + y 2 + z 2 = c 2 can be described in spherical coordinates by the simple equation r = c. (In this system— shown here in the mathematics convention —the sphere is adapted as a unit sphere , where the radius is set to unity and then can generally be ...
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): The polar angle is denoted by θ ∈ [ 0 , π ] {\displaystyle \theta \in [0,\pi ]} : it is the angle between the z -axis and the radial vector connecting the origin to the point in ...
Note: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken ...
This is a table of orthonormalized spherical harmonics that employ the Condon-Shortley phase up to degree =. Some of these formulas are expressed in terms of the Cartesian expansion of the spherical harmonics into polynomials in x , y , z , and r .
An alternative parametrization exists that closely follows the angular parametrization of spherical coordinates: [1] = , = , = . Here, > parametrizes the concentric ellipsoids around the origin and [,] and [,] are the usual polar and azimuthal angles of spherical coordinates, respectively.
The Cartesian coordinates of P are roughly (1.09, −1.89, 1.66). Oblate spheroidal coordinates are a three-dimensional orthogonal coordinate system that results from rotating the two-dimensional elliptic coordinate system about the non-focal axis of the ellipse, i.e., the symmetry axis that separates the foci.
Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix.