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The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate ...
The party face a mysterious entity named Evithorir. After defeating it, they free the druid Hevestro who explains he is the guardian of Oma-Dua, an ancient druid who previously sealed away Evithorir. Hevestro also explains that the Hishari was a cult which destroyed itself; Abaddina was previously a member and Asthon was born into this cult.
Minsc / ˈ m ɪ n s k / is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios.He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The central quest of the game consists of about 50 to 60 hours of play, while the full game, including all side quests, is estimated to be between 200 and 300 hours. [ 1 ] [ 2 ] The player controls a party of up to six characters, one of whom is the protagonist; [ 3 ] if the protagonist dies, a saved-game must be loaded, or a new game begun.
The first campaign guide for the new edition, the Sword Coast Adventurer's Guide (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms. [52] [9] It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore. [53]
The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthias Tree and encounter the druid Belak. He explains that the tree grew from a yet-green wooden stake that had been used to kill a vampire on that very spot, and the tree accepts humanoids bound to its bole as "supplicants", making the ...
Based on all available forms, the hypothetical proto-Celtic word may be reconstructed as *dru-wid-s (pl. *druwides), whose original meaning is traditionally taken to be "oak-knower", based upon the association of druids' beliefs with oak trees, which was made by Pliny the Elder, who also suggested that the word is borrowed from the Greek word ...