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  2. Computer architecture - Wikipedia

    en.wikipedia.org/wiki/Computer_architecture

    The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.

  3. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2]

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Some programming language researchers criticise the notion of paradigms as a classification of programming languages, e.g. Harper, [9] and Krishnamurthi. [10] They argue that many programming languages cannot be strictly classified into one paradigm, but rather include features from several paradigms.

  6. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Computer...

    [9]: xii Section 2.5 of ‘Fundamental Algorithms’ is on Dynamic Storage Allocation. Parts of this are used in the Burroughs approach to memory management. Knuth claims credit for “The “boundary-tag” method, introduced in Section 2.5, was designed by the author in 1962 for use in a control program for the B5000 computer.” [9]: 460

  7. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  8. Computer engineering - Wikipedia

    en.wikipedia.org/wiki/Computer_engineering

    This is an accepted version of this page This is the latest accepted revision, reviewed on 4 February 2025. Engineering discipline specializing in the design of computer hardware "Hardware engineering" redirects here. For engineering other types of hardware, see mechanical engineering. For engineering chemical systems, see chemical engineering. Computer engineering Occupation Names Computer ...

  9. Outline of computer science - Wikipedia

    en.wikipedia.org/wiki/Outline_of_computer_science

    Computer science (also called computing science) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.