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Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
In 2004, after the success of his own 100% Metroid Prime run, Radix expanded SDA to include demos of other games. Mike Uyama took over in 2006 as the site's administrator. In January 2010, SDA ran its first charity marathon, Classic Games Done Quick, raising over $10,000 for CARE .
The game was played remotely, unlike most of the other games at the event, and the DLC was a donation incentive. While the main game was played live by Mekarazium, the DLC was pre-recorded. Viewers quickly noted discrepancies with the run. Mekarazium admitted to faking the run and was banned from future GDQ events. [129] [130] [131]
Highest average race speed by a winner: 225.228 km/h (140 mph) Audi R15+ TDI in 2010: Highest average lap speed (qualifying) 251.881 km/h (157 mph) Kamui Kobayashi with a Toyota TS050 Hybrid in 2017: Highest average lap speed (race) 248.628 km/h (154 mph) Mike Conway with a Toyota TS050 Hybrid in 2019: Highest top speed: 407 km/h (253 mph)
In 2020, after a break from running the 100% category, Zfg took back the world record for it with a time of 3:43:44, fourteen seconds faster than the previous record. [11] [12] At the end of 2020, he completed a run of Ocarina of Time in the 100% (SRM) category with a time of 3 hours, 12 minutes and 55 seconds. [13]
This run is one of the most famous speedruns of Ocarina of Time, partly due to Wright's video providing commentary and explanation on the methods used in the run which gained over a million views on YouTube. [15] The record stood for half a year when it was beaten by three seconds by Joel W. "Jodenstone" Ekman. [16]
SEUM: Speedrunners from Hell is an independent video game developed by Pine Studio and published by Headup Games.It was released for Microsoft Windows, macOS, and Linux via Steam in July 2016, for Xbox One in September 2017, [1] [2] for PlayStation 4 in February and March 2018, [3] [4] and for GOG.com in October 2018. [5]
This was a run of the game The Legend of Zelda: Ocarina of Time on the Nintendo 64 heavily relying on an arbitrary code execution (ACE) exploit in the game set up by Ocarina of Time speed-runner Savestate. The run demonstrated an ACE that enabled data to be transferred via the Nintendo 64's controller ports [15] to access beta content and add ...