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char * pc [10]; // array of 10 elements of 'pointer to char' char (* pa)[10]; // pointer to a 10-element array of char The element pc requires ten blocks of memory of the size of pointer to char (usually 40 or 80 bytes on common platforms), but element pa is only one pointer (size 4 or 8 bytes), and the data it refers to is an array of ten ...
As an example consider the C declaration int anArrayName[10]; which declares a one-dimensional array of ten integers. Here, the array can store ten elements of type int. This array has indices starting from zero through nine. For example, the expressions anArrayName[0] and anArrayName[9] are the first and last elements respectively.
This representation for multi-dimensional arrays is quite prevalent in C and C++ software. However, C and C++ will use a linear indexing formula for multi-dimensional arrays that are declared with compile time constant size, e.g. by int A [10][20] or int A [m][n], instead of the traditional int ** A. [8]
array[i] means element number i, 0-based, of array which is translated into *(array + i). The last example is how to access the contents of array. Breaking it down: array + i is the memory location of the (i) th element of array, starting at i=0; *(array + i) takes that memory address and dereferences it to access the value.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
C int array as a collection of int (array size known at compile-time) ... Qt, a C++ framework, offers a macro providing foreach loops [11] ...
sizeof is a unary operator in the C and C++ programming languages that ... for a single object of type int multiplied by 10, ... /* Array of 10 chars */ /* Copy ...
The motivation for inclusion of array was that it solves two problems of the C-style array: the lack of an STL-like interface, and an inability to be copied like any other object. It firstly appeared in C++ TR1 and later was incorporated into C++11 .