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  2. Rollerdrome - Wikipedia

    en.wikipedia.org/wiki/Rollerdrome

    The game was initially a side project of solo game designer Paul Rabbitte. Rollerdrome was initially conceived by Rabbite during a 48-hour game jam hosted by Game Maker's Toolkit in 2017 with the theme of 'Dual Purpose Design'. [8] [9] Roll7 took a liking to this prototype, and Rabbite subsequently joined Roll7 to finish the project.

  3. Game jam - Wikipedia

    en.wikipedia.org/wiki/Game_jam

    The Global Game Jam takes place at the end of January of every year, with over 800 locations in 100+ countries around the world. [12] The Ludum Dare is an example of a virtual game jam, an event where participants largely remain at home, but present their efforts at the conclusion of the jam. [10]

  4. itch.io - Wikipedia

    en.wikipedia.org/wiki/Itch.io

    itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. . Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. PICO-8 - Wikipedia

    en.wikipedia.org/wiki/PICO-8

    PICO-8 games can also be exported as executable programs, which will run on Windows, macOS, or Linux. [7] Notable games released for the system include the original version of Celeste, which was created in four days as part of a game jam. On March 14, 2024, Picotron was launched as a fantasy workstation that is conceptually similar to PICO-8. [8]

  7. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  8. Indie Game Jam - Wikipedia

    en.wikipedia.org/wiki/Indie_Game_Jam

    The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer- programmers , the event featured a shared game engine technology and worked on by other designer-programmers for a single long weekend.

  9. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [ 5 ]