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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
There's also a free-standing application for OS X 10.4 and up. [5] A shareware port titled Cat! or TopCAT! was made for Microsoft Windows 3.1 by Robert Dannbauer in 1991. A Windows 95 port was made by David Harvey from the X source. Ports have been made for the x64 version of Windows, along with the Dec Alpha & MIPS versions of Windows NT.
In version 1.5.5, there is a chance that the player's yard will be covered in snow. [15] The snow event typically lasts for 24 hours and changes the appearance of the yard as well as the background music. The player also has the opportunity to get a new rare cat, Frosty. Version 1.6.0 was released on March 24, 2016.
Roots of Pacha – life simulator in prehistoric setting in development by Soda Den. Tenshitachi no gogo – One of the earliest dating sims, [5] released for the 16-bit NEC PC-9801 computer that same year. [6] The Sims – by Will Wright, published by EA for the PC (2000), and sequels, The Sims 2 (2004), The Sims 3 (2009) and The Sims 4 (2014).
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Joystiq's Danny Cowan reviewed the alpha release of Catlateral Damage favorably with "For anyone who has never owned cats, this is a fairly accurate simulation of what their day-to-day life entails." [14] VG247's Mike Irving reviewed the alpha release of Catlateral Damage as "small and rough at the moment" but found the game "entertaining." [15]
It is one of the first online-enabled games to use the Nintendo Network and is the first such Nintendo-published game, although the Nintendo Network brand itself was not revealed until early 2012. All three editions of the game were re-released on the Nintendo eShop on January 30, 2013, in Japan, December 19, 2013, in Europe and November 6 ...
The slugcat can use spears and debris to defend itself from predators in the hostile, ruined, and obtuse 2D world. [3] [4] The player is given little explicit guidance and is free to explore the world in any direction [4] by entering pipes and crawling through passages that span across over 1,600 static screens that each spawn their creatures in set locations.