When.com Web Search

  1. Ads

    related to: rpg simulation games

Search results

  1. Results From The WOW.Com Content Network
  2. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    Bokosuka Wars (1983), a game regarded as the progenitor of the strategy/simulation RPG genre, [13] is also difficult to clearly define. While often referred to as a strategy/simulation RPG, [13] it is also sometimes referred to as a prototype real-time strategy, [20] an early reverse tower defense game, [145] and an early action role-playing game.

  3. List of Strategic Simulations games - Wikipedia

    en.wikipedia.org/wiki/List_of_Strategic...

    A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80 A simulation of the first grand battle of the American Civil War Battle of Antietam: 1985: AppII, ATR, C64, DOS

  4. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    This is a selected list of massively multiplayer online role-playing games (MMORPGs). ... Real world simulation Free-to-play 2008 Browser Ether Saga Odyssey:

  5. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Real-time strategy, RPG. 1989: Wicked: Electric Dreams Software: Fantasy: ... War Of The Zombie: Real-Time & Turn-Based Strategy Simulation: Jacques Deul, Van der ...

  6. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    Construction and management simulation. Business simulation game; City-building game; Government simulation; ... Hybrid with RPG elements. 2008: Imperium Romanum ...

  7. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.