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  2. Node graph architecture - Wikipedia

    en.wikipedia.org/wiki/Node_graph_architecture

    Shader nodes in Blender. Node graph architecture is a software design structured around the notion of a node graph. Both the source code and the user interface are designed around the editing and composition (or linking) of atomic functional units. Node graphs are a type of visual programming language.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Modern video game development platforms such as Unity, Unreal Engine and Godot increasingly include node-based editors that can create shaders without the need for actual code; the user is instead presented with a directed graph of connected nodes that allow users to direct various textures, maps, and mathematical functions into output values ...

  4. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    The dot product of each point with its nearest grid node gradient value. The dot product with the other three nodes in the cell is not shown. For working out the value of any candidate point, first find the unique grid cell in which the point lies. Then, identify the 2 n corners of that cell and their associated gradient vectors. Next, for each ...

  8. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  9. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.