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Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp).
Often known as truecolor and millions of colors, 24-bit color is the highest color depth normally used, and is available on most modern display systems and software. Its color palette contains (2 8 ) 3 = 256 3 = 16,777,216 colors. 24-bit color can be represented with six hexadecimal digits.
Various computer display standards or display modes have been used in the history of the personal computer. They are often a combination of aspect ratio (specified as width-to-height ratio), display resolution (specified as the width and height in pixels), color depth (measured in bits per pixel), and refresh rate (expressed in hertz ...
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Bit depth may refer to: Color depth , also known as bit depth, the number of bits used to indicate the color of a single pixel Audio bit depth , the number of bits of information in each sample of digital audio
Pages in category "Color depths" ... Color depth; 0–9. Binary image; 8-bit color; List of 8-bit computer hardware graphics; List of 16-bit computer color palettes; A.
RGB channels roughly follow the color receptors in the human eye, and are used in computer displays and image scanners. If the RGB image is 24-bit (the industry standard as of 2005), each channel has 8 bits, for red, green, and blue—in other words, the image is composed of three images (one for each channel), where each image can store ...
Instead, they use a temporal dithering method that combines successive colors in the same pixel to simulate the desired shade. This is distinct from, though can be combined with, spatial dithering, which uses nearby pixels at the same time. FRC cycles between different color shades within each new frame to simulate an intermediate shade. This ...