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A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...
v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum. In the International System of Units, these are kg⋅m/s = N⋅s. In English engineering units, they are slug⋅ft/s = lbf⋅s. The term "impulse" is also used to refer to a fast-acting force or impact.
Regardless of the velocities of the bodies, a switch to the center of mass frame leads us to the same conclusion. Therefore, the final velocities are given by [4] = =. In general, when the initial velocities are known, the final velocities are given by [10]
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
For any chemical rocket engine, the momentum transfer efficiency depends heavily on the effectiveness of the nozzle; the nozzle is the primary means of converting reactant energy (e.g. thermal or pressure energy) into a flow of momentum all directed the same way. Therefore, nozzle shape and effectiveness has a great impact on total momentum ...
Since m 0 does not change from frame to frame, the energy–momentum relation is used in relativistic mechanics and particle physics calculations, as energy and momentum are given in a particle's rest frame (that is, E ′ and p ′ as an observer moving with the particle would conclude to be) and measured in the lab frame (i.e. E and p as ...
In three dimensions, the torque is a pseudovector; for point particles, it is given by the cross product of the displacement vector and the force vector. The direction of the torque can be determined by using the right hand grip rule : if the fingers of the right hand are curled from the direction of the lever arm to the direction of the force ...
Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]