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A winterized sequel, Ski or Die, was released in 1990 for the Commodore 64, Amiga, Atari ST, PC, and NES, and a true sequel, Skate or Die 2 was published in 1990 for the NES. Ski or Die retained the multi-event format while Skate or Die 2 veered into "adventure" territory. Both games featured Rodney and Lester. In 2002, Criterion Games ...
Skate or Die 2: The Search for Double Trouble is a skateboarding themed action/adventure video game for the Nintendo Entertainment System.Unlike the NES port of the original Skate or Die!, which was developed by Konami and published by their Ultra Games subsidiary, the sequel was developed internally and published by Electronic Arts themselves, serving as their second and last self-published ...
This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
Ski or Die is a 1990 winter sports game by Electronic Arts for the Amiga, NES, MS-DOS, and Commodore 64. It consists of five minigames which can be played individually or in a set sequentially. Up to six players can compete against each other via hotseat in four of the minigames, and semi-hotseat in one of them (up to two players at a time).
"Street Skate Session", "Big Wave Encounter", and "Wood and Water Rage". In Street Skate Session, players choose either Joe Cool or Tiki Man and attempt to complete a timed linear obstacle course on a skateboard, evading obstacles and scoring points. The player can control their skater's speed and steer them with the D-pad. The B Button gains ...
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Skate or Die: Bad 'N Rad is a 2D action game, which contrasts to the original Skate or Die. [2] The player controls an unnamed skateboarder, whose quest is to rescue Miss Aerial from the antagonist, ElRad the Evil One. [1]: 4–5 The game consists of seven stages in total, including the first four stages that are selectable by the player. [3]
[9] [12] Though the extra space of the NES cartridge was not utilized by most games, it enabled the inclusion of additional hardware expansions; in contrast, some copies of early NES games like Gyromite merely paired the printed circuit board of the game's Famicom version with an adapter to convert between the different pinouts. [10]: 108 [13]