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  2. Associative property - Wikipedia

    en.wikipedia.org/wiki/Associative_property

    The trivial operation x ∗ y = x (that is, the result is the first argument, no matter what the second argument is) is associative but not commutative. Likewise, the trivial operation x ∘ y = y (that is, the result is the second argument, no matter what the first argument is) is associative but not commutative.

  3. Associative algebra - Wikipedia

    en.wikipedia.org/wiki/Associative_algebra

    In mathematics, an associative algebra A over a commutative ring (often a field) K is a ring A together with a ring homomorphism from K into the center of A.This is thus an algebraic structure with an addition, a multiplication, and a scalar multiplication (the multiplication by the image of the ring homomorphism of an element of K).

  4. Cross-multiplication - Wikipedia

    en.wikipedia.org/wiki/Cross-multiplication

    In mathematics, specifically in elementary arithmetic and elementary algebra, given an equation between two fractions or rational expressions, one can cross-multiply to simplify the equation or determine the value of a variable.

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Y axis = product. Extension of this pattern into other quadrants gives the reason why a negative number times a negative number yields a positive number. Note also how multiplication by zero causes a reduction in dimensionality, as does multiplication by a singular matrix where the determinant is 0. In this process, information is lost and ...

  6. Universal property - Wikipedia

    en.wikipedia.org/wiki/Universal_property

    The typical diagram of the definition of a universal morphism. In mathematics, more specifically in category theory, a universal property is a property that characterizes up to an isomorphism the result of some constructions.

  7. List of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/List_of_trigonometric...

    Trigonometric functions and their reciprocals on the unit circle. All of the right-angled triangles are similar, i.e. the ratios between their corresponding sides are the same.

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  9. Matrix multiplication - Wikipedia

    en.wikipedia.org/wiki/Matrix_multiplication

    This article will use the following notational conventions: matrices are represented by capital letters in bold, e.g. A; vectors in lowercase bold, e.g. a; and entries of vectors and matrices are italic (they are numbers from a field), e.g.