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  2. Orthogonal coordinates - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_coordinates

    For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.e., are perpendicular. Orthogonal coordinates are a special but extremely common case of curvilinear coordinates.

  3. Orthogonality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Orthogonality_(mathematics)

    Such a set is called an orthogonal set (or orthogonal system). If the vectors are normalized, they form an orthonormal system. An orthogonal matrix is a matrix whose column vectors are orthonormal to each other. An orthonormal basis is a basis whose vectors are both orthogonal and normalized (they are unit vectors).

  4. Orthogonality - Wikipedia

    en.wikipedia.org/wiki/Orthogonality

    The line segments AB and CD are orthogonal to each other. In mathematics, orthogonality is the generalization of the geometric notion of perpendicularity.Whereas perpendicular is typically followed by to when relating two lines to one another (e.g., "line A is perpendicular to line B"), [1] orthogonal is commonly used without to (e.g., "orthogonal lines A and B").

  5. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  6. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Orthogonal transformations in two- or three-dimensional Euclidean space are stiff rotations, reflections, or combinations of a rotation and a reflection (also known as improper rotations). Reflections are transformations that reverse the direction front to back, orthogonal to the mirror plane, like (real-world) mirrors do.

  7. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    The first two steps of the Gram–Schmidt process. In mathematics, particularly linear algebra and numerical analysis, the Gram–Schmidt process or Gram-Schmidt algorithm is a way of finding a set of two or more vectors that are perpendicular to each other.

  8. Orthonormality - Wikipedia

    en.wikipedia.org/wiki/Orthonormality

    Orthogonal means that the vectors are all perpendicular to each other. A set of vectors form an orthonormal set if all vectors in the set are mutually orthogonal and all of unit length. An orthonormal set which forms a basis is called an orthonormal basis .

  9. Orthogonal array - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_Array

    In mathematics, an orthogonal array (more specifically, a fixed-level orthogonal array) is a "table" (array) whose entries come from a fixed finite set of symbols (for example, {1,2,...,v}), arranged in such a way that there is an integer t so that for every selection of t columns of the table, all ordered t-tuples of the symbols, formed by taking the entries in each row restricted to these ...