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Dragon Quest II: Luminaries of the Legendary Line, [a] titled Dragon Warrior II when initially localized to North America, is a 1987 role-playing video game developed by Chunsoft and published by Enix for the Nintendo Entertainment System as a part of the Dragon Quest series.
Malroth was designed by artist Akira Toriyama for Dragon Quest II. [citation needed] He is a god of destruction, being a monster featuring wings, multiple limbs, and a tail. [citation needed] The color of his scales depend on the version; they are green in Dragon Quest II and Dragon Quest IX, but blue elsewhere. [citation needed]
Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).
Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.
This is a list of characters for the manga series Dragon Quest: The Adventure of Dai and its two anime adaptations. The manga ran in Weekly Shonen Jump from 1989 to 1996 and the first anime series aired from 1991 to 1992, covering the first 10 volumes of the manga, while the second one aired from 2020 to 2022 and covered the entire series, both produced by Toei Animation.
Sugita was born in Ranzan, Saitama.When he was in elementary school and watched the TV anime Dragon Quest: The Adventure of Dai, he noticed that the character Hyunckel had a much lower voice than he had imagined from reading the original manga, and thought he was "still cool," but the moment he said his special move, Sugita realized that it was the same voice as Phoenix Ikki from Saint Seiya ...
Dragon Quest VI: Realms of Revelation, [a] known in Europe & Australia as Dragon Quest VI: Realms of Reverie, [2] is a 1995 role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy. [3]
DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.