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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  3. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    The difference between wait-free and lock-free is that wait-free operation by each process is guaranteed to succeed in a finite number of steps, regardless of the other processors. In general, a lock-free algorithm can run in four phases: completing one's own operation, assisting an obstructing operation, aborting an obstructing operation, and ...

  4. Wait-for graph - Wikipedia

    en.wikipedia.org/wiki/Wait-For_Graph

    A wait-for graph in computer science is a directed graph used for deadlock detection in operating systems and relational database systems.. In computer science, a system that allows concurrent operation of multiple processes and locking of resources and which does not provide mechanisms to avoid or prevent deadlock must support a mechanism to detect deadlocks and an algorithm for recovering ...

  5. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread signal c: if there is a thread waiting on c.q select and remove one such thread t from c.q (t is called "the ...

  6. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available.

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    But such an approach, called synchronous I/O or blocking I/O, would block the progress of a program while the communication is in progress, leaving system resources idle. When a program makes many I/O operations (such as a program mainly or largely dependent on user input ), this means that the processor can spend almost all of its time idle ...

  8. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    Other operations may also be allowed, often including a peek or front operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will be the first one to be removed.

  9. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Upon leaving the using-block, the compiler guarantees that the stm object is released, effectively binding the variable to the file stream while abstracting from the side effects of initializing and releasing the file. Python's with statement and Ruby's block argument to File.open are used to similar effect.