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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Certain studies have shown that video games can be used to improve various eye conditions. An investigation into the effect of action gaming on spatial distribution of attention was conducted and revealed that gamers exhibited an enhancement with attention resources compared to non-gamers, not only in the periphery but also in central vision. [27]

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Gaming has also changed the look of content-driven curriculum in schools. In content-driven media, people learn by being told and reflecting on what they are told. In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2]

  4. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Active learning requires the learner to understand and use design grammars of the semiotic domain in which he/she is learning. Critical learning has occurred when the learner can engage with, reflect upon, critique, and change elements of the design. Design Principle: Learning about design principles and appreciating the design.

  5. Extramural English - Wikipedia

    en.wikipedia.org/wiki/Extramural_English

    To bridge learning English outside and inside the classroom some teachers use a 30-day challenge with a focus on EE activities. [14] This way of learning a language is not particular to English but can involve any target language. The overarching term referring to learning any target language is Extramural L n. [5] [15] [16]

  6. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    The Controller Project is a volunteer based project where people can request or build custom controller modifications to better other's gaming experiences. [19] SpecialEffect is a UK based charity where therapist and technologists modify game controllers and eye motion software to help better the accessibility for games for people with ...

  7. Vocabulary learning - Wikipedia

    en.wikipedia.org/wiki/Vocabulary_learning

    Schmitt (2000) demonstrates that deliberate vocabulary learning, unlike incidental learning, is time-consuming, and too laborious. Moreover, according to Nation (2005), deliberate vocabulary learning is “one of the least efficient ways” to improve students’ vocabulary knowledge. Yet, he claims that it is a vital component in vocabulary ...

  8. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    If someone does not get an adequate amount of sleep, it can affect their behavior and performance for the day. [16] High amounts of screen time also can significantly affect a person's mental health, although some have called these findings into question. [35] Excessive screen usages is linked with many mental health effects in children.

  9. Computer-assisted language learning - Wikipedia

    en.wikipedia.org/wiki/Computer-assisted_language...

    Self-access language learning centres or independent learning centres have emerged partially independently and partially in response to these issues. In self-access learning, the focus is on developing learner autonomy through varying degrees of self-directed learning, as opposed to (or as a complement to) classroom learning.

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