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[a] is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–TÅhoku Line.
Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time.
The video for the original Train Simulator series of games was 308×156 pixels at 30 frames per second using Intel Indeo 2 video compression and AVI file container. Each game contains Japanese lines and trains, with the exception of four games featuring overseas routes, in Germany , France , Taiwan , and the United States of America .
A train simulator (also railroad simulator or railway simulator) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.
RailDriver is a desktop cab controller for train simulation software. It replaces keyboard and mouse operation as far as possible to provide a more realistic train driving experience. [1] [2] It is designed to be compatible with Microsoft Train Simulator. [3] N3V's Trainz, BVE Trainsim and World of Subways [4] also support RailDriver.
Trainz is a series of 3D train simulator video games.The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.. The simulators consist of route and session editors called Surveyor, and a Driver module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the ...
The train is controlled on an overhead map of the current chapter, where simulation happens in real-time. The player's crew can be individually assigned to maintain and repair the locomotive and its specialized carriages (e.g. a driver and a stoker must be present, so that the locomotive is operational), as well as grouped into squads to interact with map elements and take part in fights.
This category is for train simulators, vehicle simulation games that feature trains, not for business simulation games that feature trains. See also: Category:Railroad business simulation video games