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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every ...

  3. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates (e.g. 30 Hertz through 144 Hertz). This is called the VRR range. The refresh rate can continuously vary ...

  4. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.

  5. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    For the majority of images it will consume 60–80% of the power of an LCD. OLED displays use 40% of the power of an LCD displaying an image that is primarily black as they lack the need for a backlight, [40] while OLED can use more than three times as much power to display a mostly white image compared to an LCD. [41]

  6. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception. A traditional term for "flicker fusion" is "persistence ...

  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing[1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase ...

  8. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The interlaced (i or I) mode produced visible flickering of finer details, eventually fixable by use of scan doubler devices and VGA monitors. 720×480i/576i maximum. Typically 640×400i/512i or 640×200/256 NI, and 320×200/256 NI for games. 720.

  9. High-definition television - Wikipedia

    en.wikipedia.org/wiki/High-definition_television

    Systems using 50 Hz support three scanning rates: 50i, 25p and 50p, while 60 Hz systems support a much wider set of frame rates: 59.94i, 60i, 23.976p, 24p, 29.97p, 30p, 59.94p and 60p. In the days of standard-definition television, the fractional rates were often rounded up to whole numbers, e.g. 23.976p was often called 24p, or 59.94i was ...