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Designed as a proof-of-concept, the initial release of Cemu could successfully boot Mario Kart 8 and The Legend of Zelda: The Wind Waker HD yet lacked Wii U GamePad support and audio and suffered from stutters and video glitches. [10] Cemu could run on 64-bit Windows operating systems and only supported OpenGL 3.3 on release.
Dolphin has been used by some people as a tool to mitigate certain shortcomings for gamers; in 2012, business owner and father Mike Hoye, who had been playing The Legend of Zelda: The Wind Waker with his daughter and realized that the game referred to the main character as a male individual regardless of the inputted name, changed all of the ...
The Wind Waker ' s cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar to a Saturday-morning cartoon and setting it apart from other games in the series. The Legend of Zelda: The Wind Waker is an action-adventure game with role-playing elements.
The Legend of Zelda: Collector's Edition, released for the GameCube in 2003, [105] included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. The Legend of Zelda: The Wind Waker HD was released for Wii U in 2013.
"The Legend of Zelda" on NES took the company to new territories in the adventure genre. Taking place in the fantasy world of Hyrule, players control Link on a long journey to save Princess Zelda ...
In 2003, Nintendo announced a new Zelda game for the GameCube [18] by the same team that had created the cel-shaded The Wind Waker. [19] At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that it was in development under the working title The Wind Waker 2, [20] with a similar graphical styler. [21]
Features touchscreen functionality and visuals similar to The Legend of Zelda: The Wind Waker. [60] Originally developed as The Legend of Zelda: Four Swords DS. [61] Takes place after the events of The Legend of Zelda: The Wind Waker and uses its cel-shaded visuals. [60] Also released in a bundled package with a The Legend of Zelda-themed DS. [59]
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]