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  2. View-Master Interactive Vision - Wikipedia

    en.wikipedia.org/wiki/View-Master_Interactive_Vision

    View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"

  3. Category:Discontinued video game consoles - Wikipedia

    en.wikipedia.org/wiki/Category:Discontinued...

    Gakken Compact Vision TV Boy; Game Boy Player; Game Wave Family Entertainment System; H. ... View-Master Interactive Vision; VTech CreatiVision; VTech Socrates; W ...

  4. LJN Video Art - Wikipedia

    en.wikipedia.org/wiki/LJN_Video_Art

    Video Art was positioned against a wide range of educational toys and interactive television systems, such as View-Master Interactive Vision and VideoSmarts, and against television itself. [5] It was sold alongside, but not directly positioned against, mainstream game consoles such as the Nintendo Entertainment System and the Master System.

  5. Category:InterActive Vision games - Wikipedia

    en.wikipedia.org/wiki/Category:InterActive...

    Pages in category "InterActive Vision games" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. B.

  6. Category:Ideal Toy Company - Wikipedia

    en.wikipedia.org/wiki/Category:Ideal_Toy_Company

    Mouse Trap (board game) Mr. Machine; O. Odd Ogg; R. ... View-Master Interactive Vision; Z. Zeroids This page was last edited on 25 October 2021, at 12:15 (UTC ...

  7. Cliff Johnson (game designer) - Wikipedia

    en.wikipedia.org/wiki/Cliff_Johnson_(game_designer)

    At the Carnival (1989) — Macworld Game Hall of Fame inductee, Brain Teaser category [5] (Macintosh & DOS) Disney's Cartoon Arcade (1990) - View-Master Interactive Vision/Walt Disney Home Video(VHS) 3 in Three (1990) — MacUser's Best Game of the Year; GAMES Magazine's Best Puzzle Game of the Year (Macintosh) Hanna Barbera's Cartoon Carnival ...

  8. Action Max - Wikipedia

    en.wikipedia.org/wiki/Action_Max

    The gaming is strictly point-based and dependent on shot accuracy, and as a result, players can't truly win or lose a game. The system's post-launch appeal was limited by this and by the fact that the only real genre on the system were light gun games that played exactly the same way every time, [ 2 ] leading to its quick market decline.

  9. Category:Products introduced in 1988 - Wikipedia

    en.wikipedia.org/wiki/Category:Products...

    Board games introduced in 1988 (45 P) C. Computer-related introductions in 1988 (4 C, 44 P) V. ... View-Master Interactive Vision; VTech Socrates; W. Wheatables ...