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The SWORD Project is the CrossWire Bible Society's free software project. Its purpose is to create cross-platform open-source tools—covered by the GNU General Public License —that allow programmers and Bible societies to write new Bible software more quickly and easily.
Version 5.0: Integrated module downloader (ability to browse and install any module directly from within theWord without downloading the modules separately from the official site). [ 3 ] Version 6.0: Spell Check for user-created modules and enhancement of search capabilities
Sword Coast Adventurer's Guide: Wizards RPG Team, Green Ronin [15] November 3, 2015: Describes the Sword Coast region of Faerûn. 159: 978-0-7869-6580-9: Forgotten Realms Player's Guide ― November 11, 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. [16 ...
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
which is a Lorentzian or Cauchy function, of FWHM / = (/) /, i.e., the FWHM increases as the square of the order of peak, and so as the square of the wavevector at the peak. Finally, the product of the peak height and the FWHM is constant and equals 4 / a {\displaystyle 4/a} , in the q σ 2 ≪ 1 {\displaystyle q\sigma _{2}\ll 1} limit.
Rick Swan reviewed Quest for the Silver Sword for Dragon magazine #191 (March 1993). [1] He reviewed the adventure Sword and Shield in the same column, and felt that these two introductory adventures typify the "easy-on-the-brain" revised Dungeons & Dragons game, as each of them "boasts clutter-free story lines, maps that double as game boards, and colorful sheets of punch-out counters that ...
The DCC module series migrated to the new system in 2012 with the release of module 66.5, Doom of the Savage Kings by Harley Stroh. The game requires the Zocchi dice set , meaning the d3, d5, d7, d14, d16, d24 and d30 dice are required in addition to the standard set of 7 polyhedrals (d4, d6, d8, d10, d12 and d20).
The module won a Gamer's Choice award. [1] Michael Mullen reviewed the adventure in Space Gamer/Fantasy Gamer No. 81. [4] He felt that the module is necessary to running the campaign of the world presented in the original Oriental Adventures, and that the module "is worth looking at also for the method of approach to detailing a province". [4]