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Swift Playgrounds is an educational tool and development environment for the Swift programming language developed by Apple Inc., initially announced at the WWDC 2016 conference. [1] It was introduced as an iPad application alongside iOS 10 , with a macOS version introduced in February 2020. [ 2 ]
The Swift Programming Language, a free 500-page manual, was also released at WWDC, and is available on the Apple Books Store and the official website. [28] Swift reached the 1.0 milestone on September 9, 2014, with the Gold Master of Xcode 6.0 for iOS. [29] Swift 1.1 was released on October 22, 2014, alongside the launch of Xcode 6.1. [30]
SwiftUI integrates with other Apple technologies, such as Xcode and Swift Playgrounds to provide for real-time previews during editing, [3] [4] alongside support for debugging and other development features. SwiftUI allows for interoperability with UIKit and AppKit views via the UIViewRepresentable and NSViewRepresentable protocols respectively ...
This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
UIKit is an application development environment and graphical user interface toolkit from Apple Inc. used to build apps for the iOS, iPadOS, and tvOS operating systems. [ 1 ] UIKit provides an abstraction layer of iOS, the operating system for the iPhone, iPod Touch, and iPad.
Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 [2] programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. Full-blown GPU execution is controlled via the Metal Shading Language.
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In September 2016, the Swift Playgrounds application for iPad (also available on macOS starting in February 2020) was released, incorporating these ideas into an educational tool. Xcode's Playgrounds feature continued development, with a new step-by-step execution feature introduced in Xcode 10 at WWDC 2018. [26]