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  2. Greedy number partitioning - Wikipedia

    en.wikipedia.org/wiki/Greedy_number_partitioning

    In computer science, greedy number partitioning is a class of greedy algorithms for multiway number partitioning. The input to the algorithm is a set S of numbers, and a parameter k. The required output is a partition of S into k subsets, such that the sums in the subsets are as nearly equal as possible. Greedy algorithms process the numbers ...

  3. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    This property is used to determine the usefulness of greedy algorithms for a problem. [1] Typically, a greedy algorithm is used to solve a problem with optimal substructure if it can be proven by induction that this is optimal at each step. [1] Otherwise, provided the problem exhibits overlapping subproblems as well, divide-and-conquer methods ...

  4. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...

  5. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    In the balanced assignment problem, both parts of the bipartite graph have the same number of vertices, denoted by n. One of the first polynomial-time algorithms for balanced assignment was the Hungarian algorithm. It is a global algorithm – it is based on improving a matching along augmenting paths (alternating paths between unmatched vertices).

  6. Knapsack problem - Wikipedia

    en.wikipedia.org/wiki/Knapsack_problem

    A 1999 study of the Stony Brook University Algorithm Repository showed that, out of 75 algorithmic problems related to the field of combinatorial algorithms and algorithm engineering, the knapsack problem was the 19th most popular and the third most needed after suffix trees and the bin packing problem.

  7. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2] The key steps of the algorithm are sorting and the use of a disjoint-set data structure to detect cycles. Its running time is dominated by the time to sort all of the graph edges by their weight.

  8. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    The greedy algorithm heuristic says to pick whatever is currently the best next step regardless of whether that prevents (or even makes impossible) good steps later. It is a heuristic in the sense that practice indicates it is a good enough solution, while theory indicates that there are better solutions (and even indicates how much better, in ...

  9. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Unlike the latter however, optimisation algorithms do not necessarily require problems to be logic-solvable, giving them the potential to solve a wider range of problems. Algorithms designed for graph colouring are also known to perform well with Sudokus. [13] It is also possible to express a Sudoku as an integer linear programming problem ...