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AR development tool developed by Meta and used to make Instagram filters. Vuforia Augmented Reality SDK: AR development toolkits Formerly Qualcomm's QCAR, is a Software Development Kit for creating augmented reality applications for mobile devices. [9] [10] Web-AR.Studio : AR content management systems
Google Expeditions was a virtual reality (VR) platform developed by Google and designed for educational institutions.Using Android or iOS smartphones, the companion mobile app and head-mounted displays such as Google Cardboard or Daydream View, students (or other users) could take virtual trips to various destinations.
Adobe Aero is an augmented reality authoring and publishing tool by Adobe Inc. on Creative Cloud. [1] Aero is available for iOS, although there are versions for macOS and Windows which are currently in public beta. Adobe Aero was originally announced as a private beta for iOS users at Adobe MAX 2018, seeing its official launch at Adobe MAX 2019 ...
The usage of virtual reality in K-12 music education is still widely in experimentation, while research has presented promising results. Some researchers suggest that although attempts with VR showed effectiveness, augmented reality may be preferable in practice because of its support of interaction with real instruments or objects. [19]
The company develops Virtual Reality (VR) and Augmented Reality (AR) products aimed to improve knowledge transfer. The firm sells its software to corporations, universities, governments and the entertainment industry. [3] In 2016, it released a free Augmented and Virtual Reality (XR) learning app for Android and iOS called, EON Creator AVR. The ...
An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity ...
For educational purpose, the most mentioned virtual projects include Second Life, [3] [4] CAVE VR system, [5] AET Zone [6] are being used in a wide range of disciplines. Among all the technical tools supporting immersive learning, the CAVE , which defined as a room-like environment with projection screens is well discussed.
ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub. [2]