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  2. Business of webcomics - Wikipedia

    en.wikipedia.org/wiki/Business_of_webcomics

    The strategy of building a business around posting free comics online began in the 1980s, when Eric Millikin created the first webcomic, Witches and Stitches for CompuServe in 1985. [ 3 ] [ 4 ] Self-publishing on the internet allowed Millikin to avoid censorship and the demographic constraints of mass-market print publishers. [ 5 ]

  3. Making Comics - Wikipedia

    en.wikipedia.org/wiki/Making_Comics

    Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006. A study of methods of constructing comics, it is a thematic sequel to McCloud's critically acclaimed books Understanding Comics and Reinventing Comics .

  4. How to Draw Comics the Marvel Way - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Comics_the...

    The book created a generation of cartoonists who learned there was a "Marvel way to draw and a wrong way to draw". [2] [page needed] It is considered "one of the best instruction books on creating comics ever produced". [3] [page needed] Scott McCloud has cited the book as a good reference for teaching the process of making comic books. [4 ...

  5. Creator ownership in comics - Wikipedia

    en.wikipedia.org/wiki/Creator_ownership_in_comics

    In the United States, creator ownership in comics is an arrangement in which the comic book creator retains full ownership of the material, regardless of whether the work is self-published or published by a corporate publisher. In some fields of publishing, such as fiction writing, creator ownership has historically been standard.

  6. Infinite canvas - Wikipedia

    en.wikipedia.org/wiki/Infinite_canvas

    In comic books, the panels are fit according to the page, thus limiting artists to few arrangements for each page. In his 2000 book, Reinventing Comics, cartoonist Scott McCloud proposes that a web page solves the problem. Instead of making the monitor the "page", McCloud suggests making it a "window" upon an infinite canvas.

  7. Webcomic - Wikipedia

    en.wikipedia.org/wiki/Webcomic

    Traditional comic book publishers, such as Marvel Comics and Slave Labour Graphics, did not begin making serious digital efforts until 2006 and 2007. [25] DC Comics launched its web comic imprint, Zuda Comics in October 2007. [26] The site featured user submitted comics in a competition for a professional contract to produce web comics.