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Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Exploits typically allowed the install of the Homebrew Channel, an unofficial Wii channel which acted as a gateway to run unofficial Wii applications. A large homebrew community emerged for the Wii, leading to developments such as the Homebrew Channel, third-party games, media players, and the loading of Wii and GameCube game backups.
Custom firmware, also known as aftermarket firmware, is an unofficial new or modified version of firmware created by third parties on devices such as video game consoles, mobile phones, and various embedded device types to provide new features or to unlock hidden functionality.
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Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...
3 Installing the Channel. 2 comments. 4 The legal issues section. 3 comments. 5 Installer-section neutrality. 2 comments. 6 Update on Installation section. 3 comments ...
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