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[23] [24] On the official timeline seen in the "History of Contra" e-book included with the Contra Anniversary Collection, the game is chronology set after the Japanese versions of Operation C and Contra III, but before the events of Hard Corps. [2]: 37 Contra: Rogue Corps would return to the post-Contra III setting. The game features the ...
Contra: Hard Corps, released as Contra: The Hard Corps [4] in Japan and Probotector in Europe and Australia, is a run and gun video game released by Konami for the Sega Genesis in 1994, making it the first game in the Contra series released for a Sega platform.
Like Contra: Hard Corps, Shattered Soldier has multiple endings. However, the ending received now depends on player performance, rather than the path taken during the course of a game. The game introduces a "hit rate" system which gauges the number of enemies destroyed as a form of performance metric.
This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
Contra: Hard Corps; Double Dribble: The Playoff Edition; Lethal Enforcers II: Gunfighters; Nigel Mansell's World Championship Racing (Published in Europe by Konami) (Developed by Gremlin Graphics Software) Sparkster: Rocket Knight Adventures 2; Tiny Toon Adventures: ACME All-Stars; 1996. International Superstar Soccer Deluxe
Contra [a] is a 1987 run and gun video game developed and published by Konami for arcades. [ 5 ] [ 6 ] A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2 .
Contra (also known as Gryzor and Probotector in the PAL region) is a series of run and gun games produced by Konami that began in 1987 with the original Contra for the arcades. Subcategories This category has the following 2 subcategories, out of 2 total.
Neo Contra (ネオコントラ, Neo Kontora) is the tenth video game in the Contra series published by Konami. It was developed by Team Neo Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo , and released for the PlayStation 2 in 2004.